2011年9月10日星期六

TERA's developer and publisher in Korea

  Every skill has a different range and special tricks to use it, new players might find this difficult at first, and often you'll find your hits vanishing in the air right one step before your foe. However, near the reticle you should see a distance meter, which is really useful for checking before using these powerful-if-used-well spells of death!

4 skills out of 6 were linked together in a combo. The fact of the matter is, you have to be really careful and always know which skill to use in every situation. Hitting the combo hotkey might not be always the best solution. About PvP, the first duels were all about a hit and run because of the initial lack of crowd control skills. (I guess initial only)

Regardless, BHS and NHN, TERA's developer and publisher in Korea just wrapped up their server stress test a few hours ago. This stress test came almost 8 months after KCBT3, included over 20,000 testers, and tons of changes and additions to the client. Hopefully we will hear about the results of the test soon, from how the servers faired to how the players felt the game has improved.

You may notice that when females with long hairstyles try on armor with a detailed collar, their hairstyles automatically become modified up-dos to avoid clipping. This is an awesome new feature and each long hairstyle has a different, appropriate up-do to go with it!

Even though I don't speak Korean, the Island of Dawn experience was profoundly improved. I didn't spend too long at any particular questing hub so I felt like I was moving and exploring at a comfortable, fun pace. Armor upgrades were abundant-- I got around 3 or 4 new chest pieces during my time on the Island, most with the same model in different colors and my level 10 chest piece was an entirely new model. These upgrades felt rewarding and they made what quests I could understand worthwhile.

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